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Saturday, 07 March 2009 |
Beta Build 192 is out
Here the changelog.
177->192 -malformed AnimElem trigger couses inconsitent opcode fixed -AnimElemTime trigger fix for looped aniamtions -ShugenDo complains on duplicated statedefs now changed tragetdrop default behaviour changed player push behaviour -again a AnimElem fix -trigger and logic evlaution fix -jump.back parsing fix -standart and non standart proj trigger are parsed correctly now ProjHit250 and ProjHit(250 ) are both valid You can now use expressions to determinate the proj id Syntax: ProjHit( expression ) -AnimElemTime fix -add new alias for velocity.runjump.x velocity.runjump.y -helper chnage state fix -gtehitvar( hitshaketime ) fix
Thanks to the commuinty for their bug reports which was the reason to find and fix the bugs.
Special thanks for Jarek Bachanek.
Btw. Here you can find the stageconverter by tunglashor
Happy testing with build 192 |
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Wednesday, 25 February 2009 |
You can donwload the last build on the main page of www.sakirsoft.com
fixes: -fixed AnimElem trigger and AnimTime trigger -added allpalfx -changed traget list handling -sff hack for player sffs
You can also see here a list of how they are related to chars. |
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Sunday, 22 February 2009 |
I don't know what got in to me but today i fixed serval bugs and fixed a very fundamental state behaviour bug in ShugenDo.
Compatibilty of ShugenDo increased a lot in this build. So please test your chars with this version.
fixes: -AnimElemNo now return the last frame when its duration is -1 -ModfiyExplod works like as in mugen -State transition behaviour is like in mugen now |
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