Help!
Wednesday, 08 September 2010
ShugenDo - Free Fighting Engine
 
Home

Support sakirsoft.com in making a small donation:
Main Menu
Home
Downloads
Donations
Screenshots
Forum
IRC Chat Room
Videos
FAQ
About
Thanks
Google
Login Form





Lost Password?
Syndicate
We have 12 guests online
Beta 192
Saturday, 07 March 2009
Beta Build 192 is out

Here the changelog.

177->192
-malformed AnimElem trigger couses inconsitent opcode fixed
-AnimElemTime trigger fix for looped aniamtions
-ShugenDo complains on duplicated statedefs now
 changed tragetdrop default behaviour
 changed player push behaviour
-again a AnimElem fix
-trigger and logic evlaution fix
-jump.back parsing fix
-standart and non standart proj trigger are parsed correctly now
 ProjHit250 and ProjHit(250 ) are both valid
 You can now use expressions to determinate the proj id
 
 Syntax: ProjHit( expression )
-AnimElemTime fix
-add new alias for
 velocity.runjump.x
 velocity.runjump.y
-helper chnage state fix
-gtehitvar( hitshaketime ) fix


Thanks to the commuinty for their bug reports which was the reason to find
and fix the bugs.

Special thanks for Jarek Bachanek.

Btw.
Here you can find the stageconverter by tunglashor

Happy testing with build 192
 
Beta Build 177
Wednesday, 25 February 2009
You can donwload the last build on the main page of www.sakirsoft.com

fixes:
-fixed AnimElem trigger and AnimTime trigger
-added allpalfx
-changed traget list handling
-sff hack for player sffs


You can also see here a list of how they are related to chars.
 
Beta Build 172 out
Sunday, 22 February 2009
I don't know what got in to me but today i fixed serval bugs and fixed
a very fundamental state behaviour bug in ShugenDo.

Compatibilty of ShugenDo increased a lot in this build.
So please test your chars with this version.


fixes:
-AnimElemNo now return the last frame when its duration is -1
-ModfiyExplod works like as in mugen
-State transition behaviour is like in mugen now
 
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Results 25 - 28 of 55

Top!