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Wednesday, 08 September 2010
ShugenDo - Free Fighting Engine
 
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Good news
Saturday, 02 May 2009
Thanks to your donations and a month of full time job i was able to get a Notebook.

So i will be able to work on ShugenDo anywhere i want. Also it offers me more power for development of ShugenDo.
My current development PC is fairly old. Here the spec of the machine on which i am developing ShugenDo.

AMD Athlon 64 3200+
1GB RAM
Geforce 7300 GT
250GB HDD
WIN XP.

ShugenDo works perfect on the machine but development is not much of fun with it.
So with the new notebook it will easy my life as a developer.

On sunday i will release the next beta build.

Btw its the beginning of may and it will be a very interesting month for ShugenDo.
The PSP alpha release will on 30th may + one or two days. Also there are other improvements beside the usual compatibility updates.



 
Status report
Wednesday, 22 April 2009
I was reading the forum and saw some suggestions for ShugenDo.
And also noticed that some questions are in the head of many here and i want to give you a
report on the status and the way of ShugenDo to go.

A lot of improvements are made in the last months for ShugenDo. You can see it on the interval of the beta releases.
I began with beta build 162  and now we are on build 283.
Since beta 162 we have up to over 200 improvements in the code of ShugenDo.
I was able to make that in cooperation with the community and want to thanks.
I am very happy to see so much support from you all here.

So i decided to give you an overview of what ShugenDo can and will be able to.
Currently i am concentrating on the main engine compatibilty and performence.
But a lot of things in this direction are done. And i will go ahead and complete the main engine
and will continue my work on the new features which are already working but not yet made available to the public release.

Currently most bugs are fixed in ShugenDo and the bugs which are left are almost
cosmetic bugs which are easy to fix.



So what will ShugenDo be able to do in the near futur?

-Cross platform compatible
   Current platform targets are PC( Winodws, Linux , Mac ) , PSP , Pandora
-32Bit 1920x1080 full accelerated rendering at 60 FPS
   Demo stages and chars are in development
-Video file playback
   Depends on the availability of the target platform
-New Physic model for stages with platforms etc.
-Stage scripting for interactive stages.
-Multilanguage support.
-Force feedback rumble support
etc....

The next beta build will be in 2 weeks and it will be worth to see it Wink
In the mean time i will post some new vids and infos.

Btw i would need some donations for hardware replacement.
If you want to support this project i would appreciate any donation.
 
Tunglashor's Toolbox update
Tuesday, 21 April 2009
Tunglashor updated his toolbox and you can get the latest version here.
In the allextract app you can now choose your preview win animations.
He included a animation viewer.

Take a look on the documentation which is included.
 
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