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Beta Build 339 is out
Wednesday, 24 June 2009
Some of you may be already noticed that the new beta build 339 is out.
You can find it on the download section of my site.

You have the option to download the installer or the zip version.
When using the zip archive be sure to install al the prerequisites which are
under the "Prerequisites"  folder.
 
Beta Build 339 will be out around this week
Monday, 15 June 2009
Some time since i post news here.
I am done with beta build 339 but have to make the final touches before i can release it.
This release will be in two forms. One as a setup exe and one as a zip file.

This release will only contain the pc version of ShugenDo. I am still working on the sff to psp converter and it will take some time
to get it done. This converter will be also for a new better suited PC file format.
I did some tests with the psp fileformet and was about to save arounf 2.5x the memusage in comparison to the SFF format.

BTW here the change log of beta build 339.

Quote
309 -> 339
-state -1 breaks on change state as it should
-TargetLifeAdd fixed
-hitdef
 -p1 state and p2 state transition fix
 -default state stransition fix( state 5000 ++ )
-HitShakeOver least for one tick
-removed license dialog
-reordered reset flag function
-again animElem fix
-psp build update
-changed coord system to universal global coords
-LevelCounter add for the HUD
-Win, WinKo, WinTime, trigger implemented
-kill flag of TargetLifeAdd and LifeAdd defaulting to 1
-projectile y pos fix
-Is helper pos x realy bugged in winmugen?
-RootDist trigger takes the facing of root and helper in to account now
-changed internel facing handling
-fixed frontedge and backedge calcuation in taking cam positon in to account
-fixed holdfwd and holdback are no longer specical

The most important change is the
-changed coord system to universal global coords.

First of all you maybe noticed that mugen uses different axis position for menus and stages.
In ShugenDo it use the same coord system as fallows




But the question is what are global coords.
The most anoying thing about mugen is the limit of the player move form -160 to 160.
You have no way to decide where you player is on the stage.

Because ShugenDo uses a camera system which fallows the player and do not fake it like mugen does.

Here a screenshot about what i mean.


You will notice that the x value is beyond -160.


I will inform you more in the next days and will release the beta build.

 
Beta Build 309
Tuesday, 05 May 2009
Today Beta Build 309 is out.
This time ShugenDo comes with a nice installer which will also install any needed dependency.

Btw this time its possible to set the mugen default key map.
See the readme for details

If you are an Vista user then do not install ShugenDo to "program files" folder.

Changelog
Quote
283->309
-fixed projectile hitdef p1state problem( only appears for projectiles )
-added installer for ShugenDo
-HitVel controller fix
-corner push vel off activated
-projectile scaling fix
-improved ReversalDef handling
-begin of network Framework implementation
-&& ||  priority change
-fixed wrong start button parsing in cmd files
-hitoverride cancles a ongoing hit
-add const( data.power ) for const trigger
-gethitvar( HitCount ) work right now
-again animelem trigger parser fix( i hate mugen for this and its laziness for this trigger )
-LifeAdd DefenceMulSet bug fix
-AssertSpecial add
 NoStandGuard
 NoAirGuard
 NoCrouchGuard
-sound play on ending bug fixed
-state -1 correct handling now


Readme
Quote
This is the readme to the current beta build of ShugenDo.

www.sakirsoft.com

Currently you can choose the arcade menu, training menu ,VS menu and Option menu.

==========================================
You can see different exes in this build.

ShugenDo.exe      -> Contains the standart ShugenDo beta
ShugenDo_Ati_intel.exe   -> Use this if you have a ATI or Intel card and
            have gfx glitches with the normal version of ShugenDo
ShugenDo_debugger.exe   -> Conatins the new real time debugger

==========================================



==========================================
ShugenDo now supports command line arguments. So you can easy load just two players and a stage.
The command line arguments are like this

ShugenDo <player1> <player2> <stage>
Here a example
ShugenDo.exe kfm kfm stage0.

Take a look at the test.bat and start it.
==========================================



==========================================
You can also switch ShugenDo to fullscreen mode by editing the config.xml file in the data folder.

Find this line
<FullScreen value="0" />

and change it to

<FullScreen value="1" />
==========================================


==========================================
Some one of you want to have the default key map of mugen.
So you can have it. Go to the ShugenDo root directory and then to the data directory.
You will find two bat files.

Enable_Mugen_Config.bat and
Enable_ShugenDo_Config.bat

Run Enable_Mugen_Config.bat to have the mugen default key layout
and Enable_ShugenDo_Config.bat to get ShugenDo's default key layout.
==========================================

Happy testing.
 
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